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  1. BART WIDGET FULL
  2. BART WIDGET SOFTWARE

When I posted this on my rant-of-the-day whiteboard, the first person to comment on it associated it with the dumbing down of society (and by inference the imminent downfall of civilization).

BART WIDGET FULL

  • Show the full range/gamut, with the options in context.
  • There's no side trip to the language parsing department. On the left, the 'before' image is essentially unchanged since Douglas Englebart gave birth to a mouse (well you know what I mean).Īlthough there might be some unfinished work to do to make this fully accessible, the principle shows through that the 'after' graphics go directly from the fingertips to the part of the brain that makes the decision. This first image shows a simple evolution of UI design. The design considerations that might be justified,Īccessibility being a key example. That some of these are demonstrations, not all fully In this B&A I'll present Bret's key before-and-afterĮxamples and try to deconstruct the elements that deliver the

    BART WIDGET SOFTWARE

    Simply attest that the graphics should be required readingįor all of the next generation of software designers. Whether the thesis as a whole is hair-brained or genius. I'll leave it to the reader to make the call on Should infer from your recently received email (in which aįriend asked about going out for pizza) that you want to see For instance a web search for restaurants to stuff that some would say is wild-and-crazy or everything fromĬross-application data sharing. Software inputs to displayed information. The need for all this clicking-hence interaction design-of 'context' should drive increasing value into graphics, obviating We learn by the end that technology continues to double what it can afford us, but somehow we satisfy ourselves on very incomplete graphics.Ī major and probably controversial theme of Magic Ink is that The second half left me in the dust, as Bret clearly is reaching new levels of abstraction, but the foundation of the building is no less remarkable despite its lofty heights. The thesis has two halves: 1) designing better graphics, and 2) revolutionizing software and its society to facilitate automation of those better graphics. In Magic Ink he lays out his epiphany in the course of designing a new (MAC) widget to plan subway trips on BART. Tell me something new.īret has something new: interaction design has somehow become the fixation of current interface design, and in so doing has stunted the growth of informational graphics. We all know that the inmates run the asylum.

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    Most of what I read makes perfect sense, but in a very mundane nuts-and-bolts sense. Now maybe that's because I haven't read some of the biggies, but I've been reading UI stuff almost every lunchtime for years. It is, hands-down, the most important thing I've read in 24 years of software work (since making a graphics program in '83). It's been several weeks now and I've finally finished reading this 70-some page dissertation. Recently explained the remarkable ideas in Bret's Magic InkĪrticle. Value that users hardly have to navigate at all.

    bart widget

    To its fully mature state, provides information of such It he shows how informational software design, when elevated Ink, Information Software and the Graphical Interface." In Is right out of the pages-with permission-of Bret If you fully design the graphics, interaction Inexpensive, Independent Usability Consultingīefore-and-After: Bret Victor's "Magic Ink"







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